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PC RAINBOW SIX VEGAS 1
Hi guyz im new here and i wanna know if i can make keybindigs for vegas 1
there is a copy of the default input file below we use Y for chat and U for teamchat. all help would be greatly apprecitated [Configuration] BasedOn=..\Engine\Config\BaseInput.ini [Engine.PlayerInput] ; IMPORTANT: If you change any of the joystick commands, make sure you update the controller mappings in R6Tutorial.cpp and R6PlayerInput.cpp too !!! !Bindings=(Name="XboxTypeS_Back",Command="TagEnemy But | OnHold TagEnemyButHeld | OnRelease TagEnemyButOff") !Bindings=(Name="XboxTypeS_Start",Command="OpenMen u") !Bindings=(Name="XboxTypeS_LeftTrigger",Command="A xis m_aTakeCover | PrevPlayer") !Bindings=(Name="XboxTypeS_RightTrigger",Command=" Axis m_aFire | NextPlayer") !Bindings=(Name="XboxTypeS_LeftShoulder",Command=" ChangePOV | ROEBut") !Bindings=(Name="XboxTypeS_RightShoulder",Command= "SwitchWeaponBut | OnHold SwitchWeaponButHeld | OnRelease SwitchWeaponButOff") !Bindings=(Name="XboxTypeS_LeftThumbstick",Command ="ChangePosture") !Bindings=(Name="XboxTypeS_RightThumbstick",Comman d="NextScope") !Bindings=(Name="XboxTypeS_A",Command="PlayerActio n | OnRelease PlayerActionOff") !Bindings=(Name="XboxTypeS_B",Command="PlayerPress B | UseGadgetButOff") !Bindings=(Name="XboxTypeS_X",Command="ReloadBut | OnHold ReloadButHeld | OnRelease ReloadButOff") !Bindings=(Name="XboxTypeS_Y",Command="SetVisionMo deBut | OnHold VisionModeButHeld | OnRelease SetVisionModeButOff") !Bindings=(Name="XboxTypeS_DPad_Up",Command="GiveO rderUp 0") !Bindings=(Name="XboxTypeS_DPad_Down",Command="Giv eOrderDown 0") !Bindings=(Name="XboxTypeS_DPad_Left",Command="Giv eOrderLeft 0") !Bindings=(Name="XboxTypeS_DPad_Right",Command="Gi veOrderRight 0") !Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe") !Bindings=(Name="XboxTypeS_LeftY",Command="Axis aForward Invert=1") !Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn") !Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup") -Bindings=(Name="Up",Command="MoveForward") -Bindings=(Name="Down",Command="MoveBackward") -Bindings=(Name="Left",Command="TurnLeft") -Bindings=(Name="Right",Command="TurnRight") !Bindings=(Name="M",Command="ROEBut") !Bindings=(Name="Escape",Command="OpenMenu") !Bindings=(Name="LeftMouseButton",Command="Button bFire | NextPlayer") !Bindings=(Name="RightMouseButton",Command="NextSc ope | PrevPlayer") !Bindings=(Name="E",Command="SwitchWeaponBut | OnHold SwitchWeaponButHeld | OnRelease SwitchWeaponButOff") !Bindings=(Name="F",Command="PlayerAction | OnRelease PlayerActionOff") !Bindings=(Name="LeftShift",Command="TakeCoverTogg le") !Bindings=(Name="RightShift",Command="TakeCoverTog gle") !Bindings=(Name="Tab",Command="ChangePosture") !Bindings=(Name="C",Command="ChangePOV | SetVisionModeBut | OnHold VisionModeButHeld | OnRelease SetVisionModeButOff") !Bindings=(Name="X",Command="TagEnemyBut | OnHold TagEnemyButHeld | OnRelease TagEnemyButOff") !Bindings=(Name="R",Command="ReloadBut | OnHold ReloadButHeld | OnRelease ReloadButOff") !Bindings=(Name="Q",Command="PlayerPressB | OnRelease UseGadgetButOff") !Bindings=(Name="Up",Command="GiveOrderUp 0 | OnHold GiveOrderUp 1 | OnRelease GiveOrderUp 2") !Bindings=(Name="Left",Command="GiveOrderLeft 0 | OnHold GiveOrderLeft 1 | OnRelease GiveOrderLeft 2") !Bindings=(Name="Right",Command="GiveOrderRight 0 | OnHold GiveOrderRight 1 | OnRelease GiveOrderRight 2") !Bindings=(Name="Down",Command="GiveOrderDown 0 | OnHold GiveOrderDown 1 | OnRelease GiveOrderDown 2") !Bindings=(Name="W",Command="Axis aForward") !Bindings=(Name="S",Command="Axis aForward Speed=-1.0f") !Bindings=(Name="A",Command="Axis aStrafe Speed=-1.0f") !Bindings=(Name="B",Command="PlayerPressB") !Bindings=(Name="D",Command="Axis aStrafe") !Bindings=(Name="Four",Command="TagEnemy") !Bindings=(Name="MouseScrollUp",Command="PrevWeapo n") !Bindings=(Name="MouseScrollDown",Command="NextWea pon") -Bindings=(Name="LeftControl",Command="Jump") -Bindings=(Name="SpaceBar",Command="Jump") -Bindings=(Name="BackSpace",Command="Jump") -Bindings=(Name="Delete",Command="Camera Default") -Bindings=(Name="End",Command="Camera FirstPerson") -Bindings=(Name="PageDown",Command="Camera ThirdPerson") -Bindings=(Name="PageUp",Command="Camera Fixed") -Bindings=(Name="Home",Command="Camera FixedTracking") -Bindings=(Name="Insert",Command="Camera FreeCam") -Bindings=(Name="E",Command="Use") -Bindings=(Name="Y",Command="Open Lighting") -Bindings=(Name="U",Command="Open Physics") -Bindings=(Name="I",Command="Open MaterialHallways") -Bindings=(Name="H",Command="Open Zoo") -Bindings=(Name="J",Command="Open ZooLevel") -Bindings=(Name="Escape",Command="CloseEditorViewpo rt | OpenMenu GUI.DefaultMainMenu") -Bindings=(Name="F1",Command="viewmode wireframe") -Bindings=(Name="F2",Command="viewmode unlit") -Bindings=(Name="F3",Command="viewmode lit") -Bindings=(Name="F5",Command="quicksave") -Bindings=(Name="F6",Command="quickload") -Bindings=(Name="F7",Command="set D3DRenderDevice UsePostProcessEffects False",Control=False,Shift=False,Alt=False) -Bindings=(Name="F8",Command="set D3DRenderDevice UsePostProcessEffects True",Control=False,Shift=False,Alt=False) -Bindings=(Name="F9",Command="shot") -Bindings=(Name="F10",Command="dumpdynamicshadowsta ts") [R6Game.R6CheatInput] !Bindings=(Name="BackSpace",Command="OnRelease Profile on=1") !Bindings=(Name="Escape",Command="CloseEditorViewp ort | OpenMenu GUI.DefaultMainMenu") !Bindings=(Name="I",Command="IgniteTarget") !Bindings=(Name="P",Command="PawnDebug") !Bindings=(Name="L",Command="RBDebug") !Bindings=(Name="N",Command="ShowClosestDebug") !Bindings=(Name="O",Command="TeamPawnDebug") !Bindings=(Name="Up",Command="OffsetAnimDebug 0 150",Control=true) !Bindings=(Name="Down",Command="OffsetAnimDebug 0 -150",Control=true) !Bindings=(Name="Left",Command="OffsetAnimDebug 150 0",Control=true) !Bindings=(Name="Right",Command="OffsetAnimDebug -150 0",Control=true) !Bindings=(Name="Underscore",Command="CheatCycleWe aponUp") !Bindings=(Name="Equals",Command="CheatCycleWeapon Down") !Bindings=(Name="Underscore",Command="CheatCycleCh aracterUp",Control=true) !Bindings=(Name="Equals",Command="CheatCycleCharac terDown",Control=true) !Bindings=(Name="Eight",Command="CheatCycleGadgetU p") !Bindings=(Name="Nine",Command="CheatCycleGadgetDo wn") !Bindings=(Name="Seven",Command="CheatCycleAttachm ent") !Bindings=(Name="F1",Command="viewmode wireframe") !Bindings=(Name="F2",Command="viewmode unlit") !Bindings=(Name="F3",Command="viewmode lit") !Bindings=(Name="F4",Command="ShowDebug") !Bindings=(Name="F5",Command="MakeStep") !Bindings=(Name="F6",Command="Pause") !Bindings=(Name="F7",Command="CheatPause") !Bindings=(Name="F10",Command="ToggleGhost") !Bindings=(Name="F10",Command="Stealth",Control=Tr ue) !Bindings=(Name="Add",Command="IncreaseEditablePro p") !Bindings=(Name="Subtract",Command="DecreaseEditab leProp") !Bindings=(Name="G",Command="UseGamePad") !Bindings=(Name="Z",Command="ToggleObjectivesDispl ay") !Bindings=(Name="T",Command="EnableRainbow") !Bindings=(Name="Delete",Command="SetCamMode NONE") !Bindings=(Name="Insert",Command="SetCamMode FIXED") !Bindings=(Name="End",Command="SetCamMode OVERWORLD") !Bindings=(Name="Home",Command="SetCamMode FOLLOW") !Bindings=(Name="K",Command="show debug") !Bindings=(Name="Escape",Command="CloseEditorViewP ort") !Bindings=(Name="Comma",Command="Slomo") !Bindings=(Name="Period",Command="Slomo 1") !Bindings=(Name="Slash",Command="Slomo 3") !Bindings=(Name="NumPadSeven",Command="IncreaseEdi tOffset 0 -1") !Bindings=(Name="NumPadEight",Command="IncreaseEdi tOffset 0 1") !Bindings=(Name="NumPadFour",Command="IncreaseEdit Offset 1 -1") !Bindings=(Name="NumPadFive",Command="IncreaseEdit Offset 1 1") !Bindings=(Name="NumPadOne",Command="IncreaseEditO ffset 2 -1") !Bindings=(Name="NumPadTwo",Command="IncreaseEditO ffset 2 1") !Bindings=(Name="NumPadNine",Command="EditFPTransl ation") !Bindings=(Name="NumPadSix",Command="EditFPRotatio n") !Bindings=(Name="NumPadThree",Command="IncreaseEdi tOffsetModifier 0.1") !Bindings=(Name="Decimal",Command="IncreaseEditOff setModifier -0.1") !Bindings=(Name="NumPadZero",Command="EditCameraTr anslation") !Bindings=(Name="H",Command="EditLookMovement") !Bindings=(Name="SpaceBar",Command="ToggleCyclePaw ns") !Bindings=(Name="PageUp",Command="NextPawnCameraLo okAt") !Bindings=(Name="PageDown",Command="PrevPawnCamera LookAt") !Bindings=(Name="F9",Command="SUBMITBUGQC",Control =False,Shift=False,Alt=True) !Bindings=(Name="F9",Command="SUBMITBUG",Control=T rue,Shift=False,Alt=False) !Bindings=(Name="F1",Command="SetRes 640x 480y | SetPos 0x 0y",Control=True,Shift=False,Alt=False) !Bindings=(Name="F2",Command="SetRes 640x 480y | SetPos 632x y",Control=True,Shift=False,Alt=False) !Bindings=(Name="F3",Command="SetRes 640x 480y | SetPos 0x 510y",Control=True,Shift=False,Alt=False) !Bindings=(Name="F4",Command="SetRes 640x 480y | SetPos 632x 510y",Control=True,Shift=False,Alt=False) !Bindings=(Name="V",Command="LDDebug") !Bindings=(Name="F5",Command="FreeCam",Control=Tru e,Shift=False,Alt=False) !Bindings=(Name="F6",Command="FreeCamMovePlayer",C ontrol=True,Shift=False,Alt=False) !Bindings=(Name="SpaceBar",Command="CONTROLNEXTPLA YER",Control=True,Shift=False,Alt=False) !Bindings=(Name="s",Command="ToggleSplitView",Cont rol=True,Shift=False,Alt=False) !Bindings=(Name="F12",Command="togglemultilight") [Editor.EditorViewportInput] !Bindings=(Command="ACTOR HIDE SELECTED",Name=H) !Bindings=(Command="ACTOR UNHIDE ALL",Name=H,Control=True) !Bindings=(Command="ACTOR HIDE UNSELECTED",Name=H,Alt=True) !Bindings=(Command="ACTOR HIDE ALL",Name=H,Shift=True) !Bindings=(Command="MODE VERTEXEDIT",Name=V) !Bindings=(Command="MODE GEOMETRY",Name=G) !Bindings=(Command="MODE CAMERAMOVE",Name=C) !Bindings=(Command="MODE TERRAINEDIT",Name=T,Control=True) !Bindings=(Command="MAP REBUILD",Name=R,Control=True) !Bindings=(Command="TOGGLEGEOMCAM",Name=BackSpace) !Bindings=(Command="ASSIGNSTATICMESH",Name=K,Contr ol=True) !Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=S) !Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=1",Name=A) !Bindings=(Command="REALTIME PORTALS=0",Name=P) !Bindings=(Command="SHOWVOLUMES",Name=O) !Bindings=(Command="SHOWSTATICMESH",Name=W) !Bindings=(Command="SAVELEVEL",Name=S,Control=True ) !Bindings=(Command="LOADLEVEL",Name=L,Control=True ) !Bindings=(Command="ENGINEUSERMANUAL",Name=F1) !Bindings=(Command="SHOWGENERICBROWSER",Name=F2) !Bindings=(Command="FINDACTOR",Name=F3) !Bindings=(Command="BUILDALL",Name=F8) !Bindings=(Command="PLAYFROMHERE",Name=F11) !Bindings=(Command="TOGGLEUSEDRAGGRID",Name=J) !Bindings=(Command="TOGGLEUSEROTGRID",Name=Y) !Bindings=(Command="SHOW ACTORS",Name=I) !Bindings=(Command="TOGGLESHOWBUILDERBRUSH",Name=B ) !Bindings=(Command="TOGGLESHOWLIGHTICONS",Name=L) !Bindings=(Command="TOGGLELIGHTS",Name=Z) ;+Bindings=(Command="MAP GRID X=1 Y=1 Z=1",Name=1) ;+Bindings=(Command="MAP GRID X=2 Y=2 Z=2",Name=2) ;+Bindings=(Command="MAP GRID X=4 Y=4 Z=4",Name=3) ;+Bindings=(Command="MAP GRID X=8 Y=8 Z=8",Name=4) ;+Bindings=(Command="MAP GRID X=16 Y=16 Z=16",Name=5) ;+Bindings=(Command="MAP GRID X=32 Y=32 Z=32",Name=6) ;+Bindings=(Command="MAP GRID X=64 Y=64 Z=64",Name=7) ;+Bindings=(Command="MAP GRID X=128 Y=128 Z=128",Name=8) ;+Bindings=(Command="MAP GRID X=256 Y=256 Z=256",Name=9) ;+Bindings=(Command="MAP GRID X=512 Y=512 Z=512",Name=0) !Bindings=(Command="SHOW NOTES",Name=N) !Bindings=(Command="VIEWPORT TOGGLE",Name=SpaceBar) [Engine.Console] -Bindings=(Command="Type",Name="F12") TypeKey=F12 |
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