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GameFileForums - PC RAINBOW SIX VEGAS 1
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-   -   PC RAINBOW SIX VEGAS 1 (http://www.gamefileforums.com/forums/showthread.php?t=7640)

ASIM 09-07-2009 08:35 PM

PC RAINBOW SIX VEGAS 1
 
Hi guyz im new here and i wanna know if i can make keybindigs for vegas 1
there is a copy of the default input file below we use Y for chat and U for teamchat. all help would be greatly apprecitated

[Configuration]
BasedOn=..\Engine\Config\BaseInput.ini

[Engine.PlayerInput]
; IMPORTANT: If you change any of the joystick commands, make sure you update the controller mappings in R6Tutorial.cpp and R6PlayerInput.cpp too !!!
!Bindings=(Name="XboxTypeS_Back",Command="TagEnemy But | OnHold TagEnemyButHeld | OnRelease TagEnemyButOff")
!Bindings=(Name="XboxTypeS_Start",Command="OpenMen u")
!Bindings=(Name="XboxTypeS_LeftTrigger",Command="A xis m_aTakeCover | PrevPlayer")
!Bindings=(Name="XboxTypeS_RightTrigger",Command=" Axis m_aFire | NextPlayer")
!Bindings=(Name="XboxTypeS_LeftShoulder",Command=" ChangePOV | ROEBut")
!Bindings=(Name="XboxTypeS_RightShoulder",Command= "SwitchWeaponBut | OnHold SwitchWeaponButHeld | OnRelease SwitchWeaponButOff")
!Bindings=(Name="XboxTypeS_LeftThumbstick",Command ="ChangePosture")
!Bindings=(Name="XboxTypeS_RightThumbstick",Comman d="NextScope")
!Bindings=(Name="XboxTypeS_A",Command="PlayerActio n | OnRelease PlayerActionOff")
!Bindings=(Name="XboxTypeS_B",Command="PlayerPress B | UseGadgetButOff")
!Bindings=(Name="XboxTypeS_X",Command="ReloadBut | OnHold ReloadButHeld | OnRelease ReloadButOff")
!Bindings=(Name="XboxTypeS_Y",Command="SetVisionMo deBut | OnHold VisionModeButHeld | OnRelease SetVisionModeButOff")
!Bindings=(Name="XboxTypeS_DPad_Up",Command="GiveO rderUp 0")
!Bindings=(Name="XboxTypeS_DPad_Down",Command="Giv eOrderDown 0")
!Bindings=(Name="XboxTypeS_DPad_Left",Command="Giv eOrderLeft 0")
!Bindings=(Name="XboxTypeS_DPad_Right",Command="Gi veOrderRight 0")
!Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe")
!Bindings=(Name="XboxTypeS_LeftY",Command="Axis aForward Invert=1")
!Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn")
!Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup")

-Bindings=(Name="Up",Command="MoveForward")
-Bindings=(Name="Down",Command="MoveBackward")
-Bindings=(Name="Left",Command="TurnLeft")
-Bindings=(Name="Right",Command="TurnRight")

!Bindings=(Name="M",Command="ROEBut")
!Bindings=(Name="Escape",Command="OpenMenu")
!Bindings=(Name="LeftMouseButton",Command="Button bFire | NextPlayer")
!Bindings=(Name="RightMouseButton",Command="NextSc ope | PrevPlayer")
!Bindings=(Name="E",Command="SwitchWeaponBut | OnHold SwitchWeaponButHeld | OnRelease SwitchWeaponButOff")
!Bindings=(Name="F",Command="PlayerAction | OnRelease PlayerActionOff")
!Bindings=(Name="LeftShift",Command="TakeCoverTogg le")
!Bindings=(Name="RightShift",Command="TakeCoverTog gle")
!Bindings=(Name="Tab",Command="ChangePosture")
!Bindings=(Name="C",Command="ChangePOV | SetVisionModeBut | OnHold VisionModeButHeld | OnRelease SetVisionModeButOff")
!Bindings=(Name="X",Command="TagEnemyBut | OnHold TagEnemyButHeld | OnRelease TagEnemyButOff")
!Bindings=(Name="R",Command="ReloadBut | OnHold ReloadButHeld | OnRelease ReloadButOff")
!Bindings=(Name="Q",Command="PlayerPressB | OnRelease UseGadgetButOff")
!Bindings=(Name="Up",Command="GiveOrderUp 0 | OnHold GiveOrderUp 1 | OnRelease GiveOrderUp 2")
!Bindings=(Name="Left",Command="GiveOrderLeft 0 | OnHold GiveOrderLeft 1 | OnRelease GiveOrderLeft 2")
!Bindings=(Name="Right",Command="GiveOrderRight 0 | OnHold GiveOrderRight 1 | OnRelease GiveOrderRight 2")
!Bindings=(Name="Down",Command="GiveOrderDown 0 | OnHold GiveOrderDown 1 | OnRelease GiveOrderDown 2")
!Bindings=(Name="W",Command="Axis aForward")
!Bindings=(Name="S",Command="Axis aForward Speed=-1.0f")
!Bindings=(Name="A",Command="Axis aStrafe Speed=-1.0f")
!Bindings=(Name="B",Command="PlayerPressB")
!Bindings=(Name="D",Command="Axis aStrafe")
!Bindings=(Name="Four",Command="TagEnemy")
!Bindings=(Name="MouseScrollUp",Command="PrevWeapo n")
!Bindings=(Name="MouseScrollDown",Command="NextWea pon")

-Bindings=(Name="LeftControl",Command="Jump")
-Bindings=(Name="SpaceBar",Command="Jump")
-Bindings=(Name="BackSpace",Command="Jump")

-Bindings=(Name="Delete",Command="Camera Default")
-Bindings=(Name="End",Command="Camera FirstPerson")
-Bindings=(Name="PageDown",Command="Camera ThirdPerson")
-Bindings=(Name="PageUp",Command="Camera Fixed")
-Bindings=(Name="Home",Command="Camera FixedTracking")
-Bindings=(Name="Insert",Command="Camera FreeCam")

-Bindings=(Name="E",Command="Use")
-Bindings=(Name="Y",Command="Open Lighting")
-Bindings=(Name="U",Command="Open Physics")
-Bindings=(Name="I",Command="Open MaterialHallways")
-Bindings=(Name="H",Command="Open Zoo")
-Bindings=(Name="J",Command="Open ZooLevel")


-Bindings=(Name="Escape",Command="CloseEditorViewpo rt | OpenMenu GUI.DefaultMainMenu")
-Bindings=(Name="F1",Command="viewmode wireframe")
-Bindings=(Name="F2",Command="viewmode unlit")
-Bindings=(Name="F3",Command="viewmode lit")
-Bindings=(Name="F5",Command="quicksave")
-Bindings=(Name="F6",Command="quickload")
-Bindings=(Name="F7",Command="set D3DRenderDevice UsePostProcessEffects False",Control=False,Shift=False,Alt=False)
-Bindings=(Name="F8",Command="set D3DRenderDevice UsePostProcessEffects True",Control=False,Shift=False,Alt=False)
-Bindings=(Name="F9",Command="shot")
-Bindings=(Name="F10",Command="dumpdynamicshadowsta ts")

[R6Game.R6CheatInput]
!Bindings=(Name="BackSpace",Command="OnRelease Profile on=1")
!Bindings=(Name="Escape",Command="CloseEditorViewp ort | OpenMenu GUI.DefaultMainMenu")
!Bindings=(Name="I",Command="IgniteTarget")
!Bindings=(Name="P",Command="PawnDebug")
!Bindings=(Name="L",Command="RBDebug")
!Bindings=(Name="N",Command="ShowClosestDebug")
!Bindings=(Name="O",Command="TeamPawnDebug")
!Bindings=(Name="Up",Command="OffsetAnimDebug 0 150",Control=true)
!Bindings=(Name="Down",Command="OffsetAnimDebug 0 -150",Control=true)
!Bindings=(Name="Left",Command="OffsetAnimDebug 150 0",Control=true)
!Bindings=(Name="Right",Command="OffsetAnimDebug -150 0",Control=true)
!Bindings=(Name="Underscore",Command="CheatCycleWe aponUp")
!Bindings=(Name="Equals",Command="CheatCycleWeapon Down")
!Bindings=(Name="Underscore",Command="CheatCycleCh aracterUp",Control=true)
!Bindings=(Name="Equals",Command="CheatCycleCharac terDown",Control=true)
!Bindings=(Name="Eight",Command="CheatCycleGadgetU p")
!Bindings=(Name="Nine",Command="CheatCycleGadgetDo wn")
!Bindings=(Name="Seven",Command="CheatCycleAttachm ent")
!Bindings=(Name="F1",Command="viewmode wireframe")
!Bindings=(Name="F2",Command="viewmode unlit")
!Bindings=(Name="F3",Command="viewmode lit")
!Bindings=(Name="F4",Command="ShowDebug")
!Bindings=(Name="F5",Command="MakeStep")
!Bindings=(Name="F6",Command="Pause")
!Bindings=(Name="F7",Command="CheatPause")
!Bindings=(Name="F10",Command="ToggleGhost")
!Bindings=(Name="F10",Command="Stealth",Control=Tr ue)
!Bindings=(Name="Add",Command="IncreaseEditablePro p")
!Bindings=(Name="Subtract",Command="DecreaseEditab leProp")
!Bindings=(Name="G",Command="UseGamePad")
!Bindings=(Name="Z",Command="ToggleObjectivesDispl ay")
!Bindings=(Name="T",Command="EnableRainbow")
!Bindings=(Name="Delete",Command="SetCamMode NONE")
!Bindings=(Name="Insert",Command="SetCamMode FIXED")
!Bindings=(Name="End",Command="SetCamMode OVERWORLD")
!Bindings=(Name="Home",Command="SetCamMode FOLLOW")
!Bindings=(Name="K",Command="show debug")
!Bindings=(Name="Escape",Command="CloseEditorViewP ort")
!Bindings=(Name="Comma",Command="Slomo")
!Bindings=(Name="Period",Command="Slomo 1")
!Bindings=(Name="Slash",Command="Slomo 3")
!Bindings=(Name="NumPadSeven",Command="IncreaseEdi tOffset 0 -1")
!Bindings=(Name="NumPadEight",Command="IncreaseEdi tOffset 0 1")
!Bindings=(Name="NumPadFour",Command="IncreaseEdit Offset 1 -1")
!Bindings=(Name="NumPadFive",Command="IncreaseEdit Offset 1 1")
!Bindings=(Name="NumPadOne",Command="IncreaseEditO ffset 2 -1")
!Bindings=(Name="NumPadTwo",Command="IncreaseEditO ffset 2 1")
!Bindings=(Name="NumPadNine",Command="EditFPTransl ation")
!Bindings=(Name="NumPadSix",Command="EditFPRotatio n")
!Bindings=(Name="NumPadThree",Command="IncreaseEdi tOffsetModifier 0.1")
!Bindings=(Name="Decimal",Command="IncreaseEditOff setModifier -0.1")
!Bindings=(Name="NumPadZero",Command="EditCameraTr anslation")
!Bindings=(Name="H",Command="EditLookMovement")
!Bindings=(Name="SpaceBar",Command="ToggleCyclePaw ns")
!Bindings=(Name="PageUp",Command="NextPawnCameraLo okAt")
!Bindings=(Name="PageDown",Command="PrevPawnCamera LookAt")
!Bindings=(Name="F9",Command="SUBMITBUGQC",Control =False,Shift=False,Alt=True)
!Bindings=(Name="F9",Command="SUBMITBUG",Control=T rue,Shift=False,Alt=False)
!Bindings=(Name="F1",Command="SetRes 640x 480y | SetPos 0x 0y",Control=True,Shift=False,Alt=False)
!Bindings=(Name="F2",Command="SetRes 640x 480y | SetPos 632x y",Control=True,Shift=False,Alt=False)
!Bindings=(Name="F3",Command="SetRes 640x 480y | SetPos 0x 510y",Control=True,Shift=False,Alt=False)
!Bindings=(Name="F4",Command="SetRes 640x 480y | SetPos 632x 510y",Control=True,Shift=False,Alt=False)
!Bindings=(Name="V",Command="LDDebug")
!Bindings=(Name="F5",Command="FreeCam",Control=Tru e,Shift=False,Alt=False)
!Bindings=(Name="F6",Command="FreeCamMovePlayer",C ontrol=True,Shift=False,Alt=False)
!Bindings=(Name="SpaceBar",Command="CONTROLNEXTPLA YER",Control=True,Shift=False,Alt=False)
!Bindings=(Name="s",Command="ToggleSplitView",Cont rol=True,Shift=False,Alt=False)
!Bindings=(Name="F12",Command="togglemultilight")

[Editor.EditorViewportInput]
!Bindings=(Command="ACTOR HIDE SELECTED",Name=H)
!Bindings=(Command="ACTOR UNHIDE ALL",Name=H,Control=True)
!Bindings=(Command="ACTOR HIDE UNSELECTED",Name=H,Alt=True)
!Bindings=(Command="ACTOR HIDE ALL",Name=H,Shift=True)
!Bindings=(Command="MODE VERTEXEDIT",Name=V)
!Bindings=(Command="MODE GEOMETRY",Name=G)
!Bindings=(Command="MODE CAMERAMOVE",Name=C)
!Bindings=(Command="MODE TERRAINEDIT",Name=T,Control=True)
!Bindings=(Command="MAP REBUILD",Name=R,Control=True)
!Bindings=(Command="TOGGLEGEOMCAM",Name=BackSpace)
!Bindings=(Command="ASSIGNSTATICMESH",Name=K,Contr ol=True)
!Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=S)
!Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=1",Name=A)
!Bindings=(Command="REALTIME PORTALS=0",Name=P)
!Bindings=(Command="SHOWVOLUMES",Name=O)
!Bindings=(Command="SHOWSTATICMESH",Name=W)
!Bindings=(Command="SAVELEVEL",Name=S,Control=True )
!Bindings=(Command="LOADLEVEL",Name=L,Control=True )
!Bindings=(Command="ENGINEUSERMANUAL",Name=F1)
!Bindings=(Command="SHOWGENERICBROWSER",Name=F2)
!Bindings=(Command="FINDACTOR",Name=F3)
!Bindings=(Command="BUILDALL",Name=F8)
!Bindings=(Command="PLAYFROMHERE",Name=F11)
!Bindings=(Command="TOGGLEUSEDRAGGRID",Name=J)
!Bindings=(Command="TOGGLEUSEROTGRID",Name=Y)
!Bindings=(Command="SHOW ACTORS",Name=I)
!Bindings=(Command="TOGGLESHOWBUILDERBRUSH",Name=B )
!Bindings=(Command="TOGGLESHOWLIGHTICONS",Name=L)
!Bindings=(Command="TOGGLELIGHTS",Name=Z)
;+Bindings=(Command="MAP GRID X=1 Y=1 Z=1",Name=1)
;+Bindings=(Command="MAP GRID X=2 Y=2 Z=2",Name=2)
;+Bindings=(Command="MAP GRID X=4 Y=4 Z=4",Name=3)
;+Bindings=(Command="MAP GRID X=8 Y=8 Z=8",Name=4)
;+Bindings=(Command="MAP GRID X=16 Y=16 Z=16",Name=5)
;+Bindings=(Command="MAP GRID X=32 Y=32 Z=32",Name=6)
;+Bindings=(Command="MAP GRID X=64 Y=64 Z=64",Name=7)
;+Bindings=(Command="MAP GRID X=128 Y=128 Z=128",Name=8)
;+Bindings=(Command="MAP GRID X=256 Y=256 Z=256",Name=9)
;+Bindings=(Command="MAP GRID X=512 Y=512 Z=512",Name=0)
!Bindings=(Command="SHOW NOTES",Name=N)
!Bindings=(Command="VIEWPORT TOGGLE",Name=SpaceBar)

[Engine.Console]
-Bindings=(Command="Type",Name="F12")
TypeKey=F12


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