Crypton
15-04-2005, 03:36 AM
Rather than spam the other thread off topic, I quoted and brought a new thread for discussion. Anyways, here is some of my pointless debate on what I think about companies using "protection" for their games ect..
I think it is sad that someone who has forked out there hard earned money has to disable and even delete/remove programs that they have every right to install on thier PC. Is it even legal for another program to interfere with another program? it's a form of mallicious attack in what StaForce and such are doing.
I agree, what is even the most sad thing of all, is how the companies waste their time, resources and money trying to "defend" their product when they know it will be cracked, and they know with groups around and reversers getting very good with latest protections, most times the max wait for a "fix" is a week, unless it's a very new protection which needs to be figured out. (Such as when Starforce 3 was introduced)
Then they inflate the cost of the game in order to "get money back" off the protection they are implementing into the game. Honestly, I think if they released a game with no protection on it, they would not see any drop in sales, and to be honest I have always had this thought in my head though I am against warez, my thoughts..
1: If the person does not have money to buy the game, they are going to download it reguardless and use some fix to play it. If they really want it that is.
2: If they are going to buy it, they aleady made their mind up before the game was released anyways, so its either ya, im buying it, or no don't want it.
3: It is like MP3's, if people want the music, anyone, does not matter who they are will buy the CD if they really like the music, not because they are "supporting" the companies, record labels, band ect.., but because they want the stuff you get with the cd, such as covers, ect..
4: Like MP3's if they are not going to buy it, they either made their mind up before the retail release, either because of money, or becuase they don't like the band, songs, ect.. Therefore, they were never going to buy it anyways, so there is not sale loss there.
5: based on "statistics" and we all know those are not accurate since they are taken off of a select number of population in areas that normally produce large sales. If you look, sales have not dropped on games nor on music. In fact, the sales have increased, not alot but they have. Though companies claim they have "lost" money, but if they are losin money, I think they should look internally at what they are doing and what they are buying in order to produce.
6: When a company decides to make a title, they automatically as wrong as it is, base their "expected" sales on statistics. They immediately say, ok 2 years ago we made this, the next year we made this, then this year we made this, so next year we will make this much more... Now, the problem is, if they do not hit that mark, oh it's because of them sites that contain fixes for our protected software, then people like us get labeled as the cause for their "so called" loss in sales.
If they just quit worrying about "protecting" their games, they would have more money for themself (like they don't make enough) because they will no longer have to maintain paid licenses for using stuff like SecuROM.
It is exactly like the issue with MPAA/RIAA hitting P2P, people use stuff like IPFilters ect.., which honestly, it may help a bit, but it is a false sense of security...
Main reason for "loss of money" or sales as they call it, they have to pay more and more for the "latest" version of SafeDisc, SecuROM ecy... and for what? so a week later it is defeated and they have something to blame for them not selling a ton of games, they also seem to forget, though there is billions of people in the world, not everyone is going to buy every game they push out the door, and companies such as UBISoft and EA are known for producing ALOT of games...
Who has the money to to really buy every game that comes out? And then include the other companies that produce games of the same genre that are also of good quality.
People will often choose 1 maybe 2 and not buy anything else. They forget that not everyone is rich and $50 USD a pop is not cheap for everyone, a select few might have loads of cash to throw around, grats if you do, but for the majority of us, we have to stick with 1 or 2 titles every 6 months, maybe even a year or 2...
Lucky me, I have accounts with many companies from hardware to software and get alot of things free, My Geforce SLI set I just got a few days ago was sent from one of my contacts and well, as soon as I get a motherboard I can use it with lol, I might let you know how it runs.
Anyways, debate? What do you think, I maybe wrong completly, but according to my "sources" im pretty much on the head of the nail if you get my drift :P
There are alot of other factors involved of course, but most importantly is protection vs. companies so called "loss of sales" Also take into consideration that the economy (at least in the U.S.) is not exactly thriving...
I think it is sad that someone who has forked out there hard earned money has to disable and even delete/remove programs that they have every right to install on thier PC. Is it even legal for another program to interfere with another program? it's a form of mallicious attack in what StaForce and such are doing.
I agree, what is even the most sad thing of all, is how the companies waste their time, resources and money trying to "defend" their product when they know it will be cracked, and they know with groups around and reversers getting very good with latest protections, most times the max wait for a "fix" is a week, unless it's a very new protection which needs to be figured out. (Such as when Starforce 3 was introduced)
Then they inflate the cost of the game in order to "get money back" off the protection they are implementing into the game. Honestly, I think if they released a game with no protection on it, they would not see any drop in sales, and to be honest I have always had this thought in my head though I am against warez, my thoughts..
1: If the person does not have money to buy the game, they are going to download it reguardless and use some fix to play it. If they really want it that is.
2: If they are going to buy it, they aleady made their mind up before the game was released anyways, so its either ya, im buying it, or no don't want it.
3: It is like MP3's, if people want the music, anyone, does not matter who they are will buy the CD if they really like the music, not because they are "supporting" the companies, record labels, band ect.., but because they want the stuff you get with the cd, such as covers, ect..
4: Like MP3's if they are not going to buy it, they either made their mind up before the retail release, either because of money, or becuase they don't like the band, songs, ect.. Therefore, they were never going to buy it anyways, so there is not sale loss there.
5: based on "statistics" and we all know those are not accurate since they are taken off of a select number of population in areas that normally produce large sales. If you look, sales have not dropped on games nor on music. In fact, the sales have increased, not alot but they have. Though companies claim they have "lost" money, but if they are losin money, I think they should look internally at what they are doing and what they are buying in order to produce.
6: When a company decides to make a title, they automatically as wrong as it is, base their "expected" sales on statistics. They immediately say, ok 2 years ago we made this, the next year we made this, then this year we made this, so next year we will make this much more... Now, the problem is, if they do not hit that mark, oh it's because of them sites that contain fixes for our protected software, then people like us get labeled as the cause for their "so called" loss in sales.
If they just quit worrying about "protecting" their games, they would have more money for themself (like they don't make enough) because they will no longer have to maintain paid licenses for using stuff like SecuROM.
It is exactly like the issue with MPAA/RIAA hitting P2P, people use stuff like IPFilters ect.., which honestly, it may help a bit, but it is a false sense of security...
Main reason for "loss of money" or sales as they call it, they have to pay more and more for the "latest" version of SafeDisc, SecuROM ecy... and for what? so a week later it is defeated and they have something to blame for them not selling a ton of games, they also seem to forget, though there is billions of people in the world, not everyone is going to buy every game they push out the door, and companies such as UBISoft and EA are known for producing ALOT of games...
Who has the money to to really buy every game that comes out? And then include the other companies that produce games of the same genre that are also of good quality.
People will often choose 1 maybe 2 and not buy anything else. They forget that not everyone is rich and $50 USD a pop is not cheap for everyone, a select few might have loads of cash to throw around, grats if you do, but for the majority of us, we have to stick with 1 or 2 titles every 6 months, maybe even a year or 2...
Lucky me, I have accounts with many companies from hardware to software and get alot of things free, My Geforce SLI set I just got a few days ago was sent from one of my contacts and well, as soon as I get a motherboard I can use it with lol, I might let you know how it runs.
Anyways, debate? What do you think, I maybe wrong completly, but according to my "sources" im pretty much on the head of the nail if you get my drift :P
There are alot of other factors involved of course, but most importantly is protection vs. companies so called "loss of sales" Also take into consideration that the economy (at least in the U.S.) is not exactly thriving...